扫码阅读
手机扫码阅读

【41】可视化平台—three.js应用开发小岛案例

108 2024-09-07

我们非常重视原创文章,为尊重知识产权并避免潜在的版权问题,我们在此提供文章的摘要供您初步了解。如果您想要查阅更为详尽的内容,访问作者的公众号页面获取完整文章。

查看原文:【41】可视化平台—three.js应用开发小岛案例
文章来源:
小南瓜开发平台
扫码关注公众号
Article Summary

This summary outlines the key components and setup of a 3D scene using Three.js and related libraries in a Vue component. The code demonstrates the initialization of the scene, camera, renderer, controls, sky texture, water geometry, lighting, and GLTF model loading, as well as the handling of window resizing and video textures.

The scene is set up with a camera positioned and configured for perspective projection. A WebGLRenderer is created with antialiasing and logarithmic depth buffer enabled, and the renderer's size is set to fill the window. A sky texture is loaded and applied to a large inverted sphere to create a skybox. Environmental HDR lighting is added by loading a texture and applying it to the scene's background and environment.

Interactivity is introduced with a video texture that plays when the user clicks the window. A water surface is created with properties like color and flow direction, and is added to the scene after being rotated to lie flat. A directional light source is also added to the scene.

Complex models are loaded using the GLTFLoader, with DRACOLoader for compression, and added to the scene. To ensure the scene appears correctly on different screen sizes, an event listener is attached to the window's resize event, adjusting the camera's aspect ratio and the renderer's size accordingly.

OrbitControls are instantiated to allow for interactive camera movement, with damping enabled for a realistic feel. The render loop is set up to continuously render the scene. Finally, the renderer's canvas is appended to a container in the DOM, and Vue's reactive data properties are used to manage the scene's components.

想要了解更多内容?

查看原文:【41】可视化平台—three.js应用开发小岛案例
文章来源:
小南瓜开发平台
扫码关注公众号

南瓜树基础能力低代码平台,助力中小企业进行数字化转型

122 篇文章
浏览 18.6K
加入社区微信群
与行业大咖零距离交流学习
软件研发质量管理体系建设 白皮书上线