扫码阅读
手机扫码阅读

【24】实战—three.js材质、与纹理

105 2024-09-07

我们非常重视原创文章,为尊重知识产权并避免潜在的版权问题,我们在此提供文章的摘要供您初步了解。如果您想要查阅更为详尽的内容,访问作者的公众号页面获取完整文章。

查看原文:【24】实战—three.js材质、与纹理
文章来源:
小南瓜开发平台
扫码关注公众号
Three.js Material and Texture Summary

This document provides a summarized explanation of how to set up a basic scene with materials and textures using three.js in a Vue.js application context.

The document outlines the following steps:

  • Creation of a new scene and perspective camera within the mounted lifecycle hook of a Vue component.
  • Loading of a door color texture using three.js's TextureLoader and applying it to a basic material.
  • Adding a cube geometry with the textured material to the scene.
  • Initialization of the WebGL renderer and appending its canvas to the DOM.
  • Inclusion of orbit controls to enable camera manipulation with mouse interactions.
  • Adding an AxesHelper to the scene for better visualization of the coordinate system.
  • Implementing fullscreen toggle capability on double-click events.
  • Handling window resize events to adjust camera aspect ratio and renderer size.
  • Continuous rendering using the requestAnimationFrame method, with updates to controls and the rendering of the scene and camera.

Additionally, the document includes code for the Vue component's data function, which declares required variables such as renderer, scene, camera, cube, controls, and others.

It also describes the use of the dat.gui library for creating a GUI interface for easy manipulation of the scene parameters, although the specific implementation details are not provided in the summary.

Lastly, the document emphasizes the importance of updating controls and the camera's projection matrix within the resize event listener and the rendering loop to ensure the scene's responsiveness to user interactions and display changes.

想要了解更多内容?

查看原文:【24】实战—three.js材质、与纹理
文章来源:
小南瓜开发平台
扫码关注公众号

南瓜树基础能力低代码平台,助力中小企业进行数字化转型

122 篇文章
浏览 18.7K
加入社区微信群
与行业大咖零距离交流学习
软件研发质量管理体系建设 白皮书上线